![]() The Nintendo Switch edition received a score of 63%, indicating a mixed or average reception. The PC edition of Townscaper received a critic score of 86% according to review aggregator Metacritic, indicating generally favorable reviews. Stålberg gave a talk at the IndieCade Europe 2019 event during development, showcasing some of the game's features, including terrain generation and procedural building design. Townscaper was developed by Swedish developer Oskar Stålberg, who previously worked on Bad North. This allows for towns that feel more organic and unstructured when compared to similar games that are based on regular grids. Townscaper takes place on a large distorted grid set in an infinite sea. This method of rule-based decoration allows arches, gardens, and stairways to be created without specific user instruction. Various "rules" dictate these blocks' appearances, with some appearing as spires and others as balconies. Users construct an island town by placing and removing colored blocks on an ocean. ![]() Townscaper has no inherent objective or story and has been described by developer Stålberg as "more of a toy" than a game. It features low poly graphics and a simple, minimalist user interface. It was later ported to Xbox One, Xbox Series X/S, and web browsers (as a demo) in December 2021. The mobile version was released in October 2021. A port to the Nintendo Switch was released in August 2021, alongside which the Steam version left early access. It was released for PC and Mac on the Steam platform in August 2021 by developer Oskar Stålberg. After working on the successful Viking RTS Bad North , Oskar pursued his passion project – the town building creator Townscaper.Townscaper is an indie city builder video game. Previously a Technical Artist at Ubisoft and Unity Developer at UsTwo, Oskar made a name for himself online with his procedural generation demos.
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